Super Mario 64's projectiles are very potent and can easily lock an enemy into a blocking or hitstun position when spammed. pulls often and usually does not make an attempt to go back down, which can effectively end a match, or prevent the fight from ending. Mario has a glitch where using his dive attack right after the tornado will make him stand in the air, which its A.I. This version of Mario is a six-buttoned character using Ⓧ, Ⓐ, Ⓨ, and Ⓑ for his normals while Ⓩ and Ⓒ are used for his Hypers.
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